![]() ![]() Frankly that was some of the first things that I tried. As to the other comments, I know about bPreemptivelyUnloadCells, bSelectivePurgeUnusedOnFastTravel, and bUseBackgroundFileLoader they barely put a dent into the issue I was having. Thanks for the I had suspected that PCB was not the cause of crashes, but just the last on in the doors to the party before the cops came, like you said, but figured it was worth mentioning in the description in case it helped someone. Back to will try Zeta so see if ZAPCB causes issues there.40-80 hours of hard finger grinding work, but also you need to read about 300 hours of stuff so you would know what the data you are changing actually does. Furthered by threading the mods you install to all work together with FO3edit one at a time with seperate test phases. For example installing the game, then running a vanilla testing phase while you tweek the configs. Your root cause for crashing is always going to be how well overall the build/install of fallout 3 was made. It will cause a random crash when a purge is executed in rare cases, but unless the data in the cell buffer has become so excessive (or corupt) that it drags the framerate down to near zero, it's not the root cause of the resulting crash crash boom boom. Pretty much a way to avoid 99% of the manual PCB one would have to do, but in a more safe way than manual purge.Ĭell buffer is a performance issue. These are all measures already built into the game engine that deal with basicly what you are talking about. Let me know if you experience any flakiness. I suspect this is rig or mod-set I hope it stays helpful. My rig/install's issues center around the memory usage spiking without bound while outside until I crash or hang. From the description it looks like his mod decreases the number of cell changes before the buffers are purged. I have never had that happen, but I will add a comment to the for the links, I had done a search around the mod sites some number of months ago to see if there was an auto-PCB mod, I had missed Quarn's. ![]() And I could add a check to see if the player is inside and not purge as often in that case. So that is the reason for the high level of aggressiveness, a two minute version is not a bad idea though for people who need it but are not in my boat. The Living Desert - Main File 1.Am running allot of high-textures, and I am not sure if it is my hardware or what, but there are a number of areas that I will crash/hang without this in under 2 minutes. ![]() Populated Casinos- Populated Casinos Medium New Vegas Restoration - NVR - NVR - Cleaner Lucky 38 Sign NMCs_Texture_Pack_For_New_Vegas- NMCs Textures NV MEDIUM (I have both part 1 and 2) As for my computer, it is relatively young and runs on Windows 10.ĬAGE- Continue After Games Ending- CAGE 1.3.9.2Ī Helpful Guide To Increase FNV's Performance and Stability If anyone can help with finding that might be causing this in my load order (listed below) that be appreciated. First time after this, the game ran fine until it had crashed at a load screen and now it crashes every time I start it up. Been playing Fallout NV for a while now and the game has so far been running smoothly, until I noticed some plugins did not download so I decided to reinstall all my downloaded mods.
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